websocket.js
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var Gun = require('../index');
Gun.Mesh = require('./mesh');
Gun.on('opt', function(root){
this.to.next(root);
var opt = root.opt;
if(root.once){ return }
if(false === opt.WebSocket){ return }
var env;
if(typeof window !== "undefined"){ env = window }
if(typeof global !== "undefined"){ env = global }
env = env || {};
var websocket = opt.WebSocket || env.WebSocket || env.webkitWebSocket || env.mozWebSocket;
if(!websocket){ return }
opt.WebSocket = websocket;
var mesh = opt.mesh = opt.mesh || Gun.Mesh(root);
var wire = mesh.wire || opt.wire;
mesh.wire = opt.wire = open;
function open(peer){ try{
if(!peer || !peer.url){ return wire && wire(peer) }
var url = peer.url.replace('http', 'ws');
var wire = peer.wire = new opt.WebSocket(url);
wire.onclose = function(){
opt.mesh.bye(peer);
reconnect(peer);
};
wire.onerror = function(error){
reconnect(peer);
};
wire.onopen = function(){
opt.mesh.hi(peer);
}
wire.onmessage = function(msg){
if(!msg){ return }
opt.mesh.hear(msg.data || msg, peer);
};
return wire;
}catch(e){}}
setTimeout(function(){ root.on('out', {dam:'hi'}) },1); // it can take a while to open a socket, so maybe no longer lazy load for perf reasons?
var wait = 2 * 1000;
function reconnect(peer){
clearTimeout(peer.defer);
if(doc && peer.retry <= 0){ return } peer.retry = (peer.retry || opt.retry || 60) - 1;
peer.defer = setTimeout(function to(){
if(doc && doc.hidden){ return setTimeout(to,wait) }
open(peer);
}, wait);
}
var doc = 'undefined' !== typeof document && document;
});
var noop = function(){};