furball.html
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<!DOCTYPE html>
<html>
<head>
<!-- always start with these two lines to set a clean baseline for different devices -->
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" type="text/css" href="../style.css">
<!-- link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/npm/gun/examples/style.css" -->
<script src="https://cdn.jsdelivr.net/npm/gun/examples/jquery.js"></script>
<title>Furball</title>
</head>
<body class="black whitet">
<style>
/*
Choose white text on a black background so you can add color in.
Pick your favorite font and choose a font size.
*/
@import url('https://fonts.googleapis.com/css?family=Mali');
html, body {
font-family: "Mali", sans-serif;
}
.huef {
background: #4D79D8;
-webkit-animation: huef 9s infinite;
animation: huef 9s infinite;
} @keyframes huef {
0% {background-color: #4D79D8;}
25% {background-color: #33cc33;}
50% {background-color: #f2b919;}
75% {background-color: #ea3224;}
100% {background-color: #4D79D8;}
} @-webkit-keyframes huef {
0% {background-color: #4D79D8;}
25% {background-color: #33cc33;}
50% {background-color: #f2b919;}
75% {background-color: #ea3224;}
100% {background-color: #4D79D8;}
}
button, input {
padding: 1em;
background: transparent;
border: 1px solid white;
border-radius: 1.5em;
color: white;
margin: 0.5em;
margin-bottom: 0;
cursor: pointer;
}
button:hover, input:hover {
background: white;
color: black;
transform: scale(1.1);
}
.air { padding-top: 9%; }
.yak button { font-size: 80%; }
.wag {
-webkit-animation: wag 3s infinite;
animation: wag 3s infinite;
} @keyframes wag {
0% {transform: rotate(0deg);}
50% {transform: rotate(-1deg);}
100% {transform: rotate(0deg);}
}
@keyframes print {
0% { overflow: hidden; height: 0vh; }
99% { overflow: hidden; height: 100vh; }
100% { overflow: visible; height: auto; }
}
input {
outline: none;
}
</style>
</style>
<!-- for educational sites, consider starting with a nice full screen welcome message -->
<div class="home hold full huef center air">
<div class="focus row">
<p><i>Neon ERA presents</i></p>
<p class="shout wag">Furball Forces</p>
<!-- just like in real life, say who you are and give a concise reason why you add value to someone's life and then make a call to action, if they want to learn more they can always scroll to learn more -->
<div>
<!-- a class="unit hold" href="#fullscreen"><button>WATCH TRAILER</button></a -->
<a class="unit yak" href="#choose"><button>PLAY GAME</button></a>
</div>
</div>
<div class="focus center row leak">
<!-- just like in real life, looking pretty attracts attention, so show off and look glamorous! -->
<img class="unit blink" src="file:///Users/mark/Downloads/supercatdog.png" style="min-width: 10em; width: 80%;">
</div>
<script>location.hash = ''</script>
<script src="https://cdn.jsdelivr.net/npm/gun/lib/fun.js"></script>
<script>;(function(){
// OPTIONAL MUSIC:
$('.home button').on('click', function(){
if(window.screen.height > window.screen.width){ return }
$('body').append("<div id='audio' onclick='$(this).remove();'><iframe width='0' height='0' src='https://www.youtube-nocookie.com/embed/LLPoZGX0qZk?autoplay=1' frameborder='0'></iframe></div>");
})
}());
</script>
<style>#audio { padding: 0.5em; position: fixed; bottom: 0; left: 0; } #audio:before { content: '\25BA'; } #audio:hover:before { content: '\25FC'; }</style>
</div>
<div id="choose" class="hold full hue4 center air">
<div class="focus row">
<p class="shout wag fur">Choose Team:</p>
<div>
<a class="unit yak" href="#automecha"><button style="background: white; color: black;">#AutoMecha</button></a>
<a class="unit yak" href="#cyberninjas"><button style="background: black; color: white; border-color: black;">#CyberNinjas</button></a>
</div>
</div>
<div class="focus center row leak">
<img class="unit blink" src="file:///Users/mark/Downloads/supercatdog.png" style="transform: scaleX(-1); filter: invert(1); min-width: 10em; width: 80%;">
</div>
</div>
<div id="cyberninjas" class="hold full black">
<style>
#cyberninjas:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p class="loud crack">Episode 1: Waking</p>
<p>"How long until they're online?"</p>
<p>"We're copying the soul files, almost done."</p>
<p>"Monsters are on the bridge, we do not have time!"</p>
<p>"The new body is printing now, it'll be able to outrun them all, just hold on."</p>
<p>"It won't know where to run! We're risking ruining the whole resistance, I need to talk to it now."</p>
<p>"95% done." The voice behind the glass turns to the soul in the body, "My cub, can you hear me?"</p>
<p>...</p>
<a class="unit yak" href="#cyberninjas2"><button>Reply "Yes, Mom?"</button></a>
</div>
<script>
;(function(){
$('#cyberninjas a').on('click', function(){
$('#hud .life').removeClass('down');
});
}());
</script>
</div>
<div id="cyberninjas2" class="hold full red">
<style>
#cyberninjas2:target .story {
animation: print 3s steps(50, end);
}
#hud {
opacity: 0.4;
font-family: 'Audiowide', cursive;
z-index: 999999999999;
transition: all 3s;
}
#hud .life {
position: fixed;
left: 50%;
bottom: 0px;
padding: 0.25em 1em 0.1em;
border-radius: 0.5em 0.5em 0 0;
transform: translateX(-50%);
background: black;
text-shadow: 0em -0.125em 0.75em white;
}
#hud .score {
position: fixed;
left: 50%;
top: 0px;
padding: 0.1em 1em 0.25em;
border-radius: 0 0 0.5em 0.5em;
transform: translateX(-50%);
background: black;
text-shadow: 0em 0.1em 0.75em white;
}
#hud .down {
bottom: -2em !important;
}
#hud .up {
top: -2em !important;
}
</style>
<div id="hud">
<div class="score shade up">
SCORE: <span id="hudscore">0</span>%
</div>
<div class="life shade down">
LIFE: <span id="hudlife">50</span>%
</div>
</div>
<div class="story pad">
<p>A fire explodes in the room behind the glass as an AutoMecha blows the door open.</p>
<p>The floor shakes and the bed crashes through the wall, flying out of the building.</p>
<p class="center">"Mom!!!"</p>
<p>There is a total free fall from 10 levels up, water down below.</p>
<p>...</p>
<a class="unit yak" href="#cyberninjas3"><button>Dive or Die</button></a>
</div>
<script>
;(function(){
$('#cyberninjas2 a').on('click', function(){
$('#hudlife').text($('#hudlife').data().is = 50);
});
}());
</script>
</div>
<div id="cyberninjas3" class="hold full blue">
<style>
@import url('https://fonts.googleapis.com/css?family=Audiowide');
#cyberninjas3:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p>The water splashes, swelling and swirling all around.</p>
<p>...</p>
<p class="center">Rapidly tap to swim up to air:</p>
<a class="unit yak"><button>Swim</button></a>
</div>
<script>
;(function(){
var go, life = $('#hudlife').data();
$('#cyberninjas3 a').on('click', function(){
$('#hudlife').text(life.is += 5);
if(100 <= life.is){
location.hash = 'cyberninjas4';
clearInterval(go);
go = false;
return;
}
if(go){ return }
go = setInterval(function(){
if(0 >= life.is){
location.hash = 'cyberninjas2';
$('#hudlife').text(life.is = 50);
clearInterval(go);
go = false;
return;
}
$('#hudlife').text(life.is -= 5);
}, 1000); // 1 second
});
}());
</script>
</div>
<div id="cyberninjas4" class="hold full black">
<style>
#cyberninjas4:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p class="loud crack">Episode 2: Who Am I?</p>
<p>"Grab on!" A voice calls out from the darkness.</p>
<p>A life vest hits the water and floats within arm's distance.</p>
<p>The shivering body is pulled up onto the boat.</p>
<p>"Wow, you're heavier than you look. Are you OK? What's your name?"</p>
<p>...</p>
<p class="center">Write your reply & hit enter:</p>
<form class="center">
<input class="loud" style="width: 60%;">
</form>
</div>
<script>
;(function(){
$('form').on('submit', function(eve){ eve.preventDefault() });
$('#cyberninjas4').on('submit', function(){
var name = $(this).find('input').val();
if(!name.length){ return }
$('.story-name').text(' '+(window.NAME = name));
$('#hud .score').removeClass('up');
location.hash = 'cyberninjas5';
})
}());
</script>
</div>
<div id="cyberninjas5" class="hold full green">
<style>
#cyberninjas5:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p>"Well<span class="story-name"></span>, it's a miracle you did not die in the building explosion or from that fall."</p>
<p>"What is going on? What happened?"</p>
<p>"You can't remember? Your brain must be knocked up pretty hard."</p>
<p>"No, I was mid copy into this body and now my memories are glitching."</p>
<p>"Woah, you're one of those pro elite AREION revolutionaries? All flesh & blood! Dense, too. I would've assumed they were stealing AutoMecha tech for that instead."</p>
<p>"I was about to be told vital data for the resistance, but then they blew up the build--"</p>
<p>...</p>
<p>"Hey, what's the matter?"</p>
<p>"My mom. She was in there. I need to go back. Please, help me and tell me everything you know."</p>
<p>"I'm so sorry. I can only get so close with the boat, you're gonna have to jump over a lot of broken bits. You ready?"</p>
<p>...</p>
<a class="unit yak" href="#cyberninjas6"><button>GO!</button></a>
</div>
</div>
<div id="cyberninjas6" class="hold full green">
<style>
#cyberninjas6:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p class="center">... to be continued ...</p>
<div id="player" style="position: fixed; width: 1em; height: 1em; background: white; left: 50%; top: 50%; border-radius: 100%;"></div>
<!-- jumping game ? like offline dinosaur ? -->
</div>
<script src="../../../gun/lib/meta.js"></script>
<script>
;(function(){
var p = $('#player');
p.x = 50;
p.y = 50;
meta.edit({
name: "Up",
combo: ["W"],
on: function(){
console.log("up");
this.to = this.to || setInterval(this.on, 100);
$("html, body").stop().animate({ scrollTop: $(window).scrollTop()-100 }, 100);
p.css({top: --p.y +'%'});
},
use: function(){},
up: function(){ clearTimeout(this.to); this.to = 0 }
});
meta.edit({
name: "Left",
combo: ["A"],
on: function(){
console.log("left");
this.to = this.to || setInterval(this.on, 100);
p.css({left: --p.x +'%'});
},
use: function(){},
up: function(){ clearTimeout(this.to); this.to = 0 }
});
meta.edit({
name: "Down",
combo: ["S"],
on: function on(){
console.log("down");
this.to = this.to || setInterval(this.on, 100);
$("html, body").stop().animate({ scrollTop: $(window).scrollTop()+100 }, 100);
p.css({top: ++p.y +'%'});
},
use: function(){},
up: function(){ clearTimeout(this.to); this.to = 0 }
});
meta.edit({
name: "Right",
combo: ["D"],
on: function(){
console.log("right");
this.to = this.to || setInterval(this.on, 100);
p.css({left: ++p.x +'%'});
},
use: function(){},
up: function(){ clearTimeout(this.to); this.to = 0 }
});
meta.edit({
name: "Jump",
combo: [32],
on: function(){ console.log("jump") },
use: function(){},
up: function(){}
});
meta.edit({
name: "Crouch",
combo: [16],
on: function(){ console.log("crouch") },
use: function(){},
up: function(){}
});
meta.edit({
name: "Use",
combo: ["E"],
on: function(){ console.log("use") },
use: function(){},
up: function(){}
});
meta.edit({
name: "Fire",
combo: ["F"],
on: function(){ console.log("fire") },
use: function(){},
up: function(){}
});
meta.edit({
name: "Switch",
combo: [9],
on: function(){ console.log("Switch") },
use: function(){},
up: function(){}
});
window.requestAnimationFrame = window.requestAnimationFrame || setTimeout;
window.requestAnimationFrame(function frame(){
window.requestAnimationFrame(frame, 16);
}, 16);
}());
</script>
</div>
<div id="automecha" class="hold full white blackt">
<style>
#automecha:target .story {
animation: print 3s steps(50, end);
}
</style>
<div class="story pad">
<p class="loud crack">Episode 1: Training</p>
<p>...</p>
</div>
</div>
<div class="hold black center">
<div class="pad">
<div class="left">
<p class="loud">For <i>You</i>,</p>
<p>Crafted with love, <span class="redt">♥</span> by ERA.</p>
</div>
</div>
<div>
<img src="https://era.eco/media/world.png" class="row">
</div>
</div>
</body>
</html>